Showing posts with label bigmemory. Show all posts
Showing posts with label bigmemory. Show all posts

Tuesday, October 26, 2010

Ehcache BigMemory: Simple High Availability, Even Simpler

My collegue Jason @ Terracotta did a nice post on using Ehcache with JRuby; which led to a discussion on a long list of features we implemented for Enterprise Ehcache (check out the discussion thread on Jason's Blog).

Adding to Jason's feature list, I would like to discuss HA (High Availability) in Ehcache and explain why our BigMemory product makes tuning HA even simpler. Lets review how we do HA in Enterprise Ehcache. In Enterprise Ehcache, clients going down is no big deal since the data is present on the servers as well. Our HA focuses on protecting our servers.  In Enterprise Ehcache you can define one or many server groups. Each group consists of a cluster of servers. The cluster has to decide which node is going to be the active server. This is decided by having an election where a node is selected to be the active server. The rest of the nodes in the cluster are waiting in passive standby ready to take over if the active node fails.

In order to actually detect when a failover needs to happen, we wrote a configurable HC (Health checker).  Our HC detects errors that won't show up as a normal network disconnect or failure, such as a network cable being pulled. Because Enterprise Ehcache is written in Java, we also had to deal with long GCs. So we designed our HC to detect long GCs as well.

Based on your use case, you may want to change the HC settings depending on what your tolerance is for network disruption and long GCs. Before you go about changing your settings, you might want to check out these files:

$TERRACOTTA_KIT/platform/config-samples/tc-config-healthchecker-aggressive.xml
$TERRACOTTA_KIT/platform/config-samples/tc-config-healthchecker-aggressive.xmltc-config-healthchecker-development.xml
$TERRACOTTA_KIT/platform/config-samples/tc-config-healthchecker-aggressive.xmltc-config-healthchecker-production.xml


Depending on what you're doing and what your requirements are, picking one of the settings above should be suffice.

Now let's discuss these properties:

l2.healthcheck.l2.ping.idletime=3000
l2.healthcheck.l2.ping.interval=1000
l2.healthcheck.l2.ping.probes=2
l2.healthcheck.l2.socketConnectTimeout=5
l2.healthcheck.l2.socketConnectCount=2


Above are the properties you have to work with for HC.  The HC starts off using the ping.idletime. This is the maximum amount of time that can elapse between the last time data was received from the corresponding node. In this case the idletime is 3000 milliseconds, after which the HC notes "Hey, didn't receive any data from the corresponding node, I should check on that node."

To check on the health of the node, it tries to ping the node in intervals, in which the interval length is defined by ping.interval. You can push this number down to get more granularity. If the corresponding node doesn't respond within the ping.interval then it either tries to probe again because the ping.probes countdown hasn't completed, or it checks socketConnectCount and see if its allowed to make any more socket connections. If not, it declares the corresponding node DEAD.

In the example above, since the socketConnectCount is set to 2, it will try to make another socket connection. If it cannot make the socket connection within (socketConnectTimeout * pingInterval) ms, then it will declare the node DEAD. In our example, the interval length 5000 ms. Once it established a connection it will repeat the ping probe cycle again.

The maximum time it will take the HC to detect a network disruption is ( ping.idletime + (ping.probes * ping.interval) + (socketConnectTimeout * ping.interval) ) ms. If the problem is longGC, then the connection will happen, but the pings won't receive a response. The maximum time HC takes to detect a long GC is ( socketConnectCount * ( ping.idletime + (ping.probes * ping.interval) + (socketConnectTimeout * ping.interval) ) ) ms.

If you have a short tolerance for network disruption, but your ok with having lengthy long GCs, then you can decrease the ping.idletime and increase the socketConnectCount; you tune based on your tolerances. Here's some detailed documentation on the HA settings.

With BigMemory in our server FORGET ALL THAT IS WRITTEN ABOVE.

Our HC has all these different properties because we had to be tolerant of Long GCs. When a node is in long GC, it will make a socket connection but not be able to complete the ping probe cycle. but now with BigMemory you probably don't ever need to change these settings, unless you have people tripping over your network cables.

Unlike Long GCs, network disruptions is something you probably know about and its easier to guess what that tolerance should be. Not having to tune for long GCs makes HC configuration simple. You only need to tune for YOUR own environment (i.e. crappy network, or clumsy workers) and not for something that is specific to Java (Long GCs).

Imagine what it can do for you. Check out our beta here.

Sunday, October 17, 2010

BigMemory: Followup Q and A

I got quite a few responses to my post on BigMemory in the Terracotta Server. It seems like people are quite confused on what it actually is.

Here's some answers to a few questions I received:

1. Why can't they (Terracotta) put garbage collector on another cpu core and gain performance?

I think there is a misunderstanding about the cost of Garbage Collection. The Full GC pause (which is when all application threads are paused) is what the GC problem in Java is all about. It is tolerable when your Heap is 1-2 GB. But anything beyond that you get 4,5,8 seconds GC pauses. Besides, if you don't run ParallelGC then it will use one core anyway. But you DO want to have your garbage collector using all the cores so it will complete faster and have less pauses.

2. (In References to the question above) Then put it on another thread and how about pausing one thread at a time ?

Again this is not possible AFAIK to do with the Sun/Oracle JVM. Also, Full GC Pauses are a necessary evil for the GC algorithm they are using. Even if this was possible, it would not solve the problem of unpredictability.

3. I can't believe there are no GC pauses ... or you guys might have made memory management solution like an OS in java.

The idea of have direct memory allocation in Java is no big secret. There is an -XX:MaxDirectMemorySize flag to tell the JVM how much direct memory to allocate.  The value add of Terracotta is to use this direct memory space in a way that is fast and does got fragment.

4. Using direct memory allocated by the JVM is useless because it is so much slower then the Heap.

Access to direct memory is NOT slower than Heap. There are two things that contribute to the perceived slowness of direct memory. Serializing and deserializing data to and from direct memory; and allocating and cleaning up direct memory buffers. At Terracotta we solved the direct memory and cleanup problem. On the Terracotta Server we don't pay for the serialization/deserialization cost. On Enterprise Ehcache (unclustered) we do pay a serialization/deserialization cost, but compare this CPU cost to having to deal with Full GC Pauses on the Heap. The tradeoff is well worth it. Besides BigMemory using the Heap as part tier storage strategy; Heap to OffHeap to Disk. It's an age old principle in computer science (think Virtual Memory). We avoid the serialization/deserialization cost for frequently used objects by having those in Heap, then having a big part of your cache on OffHeap to avoid long FullGC and the rest spilling over to disk.

For the additional CPU cost what you get in return is predictable latency and speed with all the memory your Java process desires. Find an app where you do see Full GC pauses and checkout the beta to see for yourself.